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LEVEL- FEATURE OWNER, LEVEL DESIGNER
MAJORITY OF THE WORK IS STILL LOCKED BEHIND NDA
Within my role as a Level Designer I was responsible for creating high quality blockouts and concepts within Exoborne together with other disciplines.
Here is some of my work (but not all) that I've done throughout my time at Sharkmob;
• I was the Level Owner, coordinator, main implementer of the third map in the game.
• Owner and implementer on several areas and locations in all three maps.
• Conducted Level Art passes on areas and locations.
• Editor stability, performance representative for the Level Design Team
• Main owner and first implementer for Rebirth interiors
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